ITAG: Interactive Technologies and Games - Education, Health and Disability 2013
Jue, 17/10/2013 - Vie, 18/10/2013
The latest advancements in interactive technologies and games within education, health and disability will be showcased at the Interactive Technologies and Games (ITAG) Conference on 17 – 18 October in Nottingham, UK. The Nottingham Trent University is organising the ITAG conference 2013 which aim is to bring together academics, developers, beneficiaries and practitioners to explore interactive technologies and innovate within the areas of Education, Health and Disability (http://itag.gamecity.org/).
The conference topic 'Disability' covers amongst others the following issues:
- > Approaches to making virtual environments, computer and video games accessible by all
- > Assistive technologies for people with disabilities and elderly people
- > Practical applications of virtual environmentsand serious games for the education of people with disabilities and elderly people (in e.g. work preparation, travel training)
- > Including people with disabilities in the design of serious games, assistive technologies andvirtual environments.
- > Location based services for navigation and reconnection of people with disabilities
- > Art and music rehabilitation in 3D multisensory environments
- > Design for All
The speakers for the conference are now confirmed. For full details, please refer to the conference website and programme: http://itag.gamecity.org/
Highlights include:
- > Keynote addresses from prominent international speakers including Dr Anthony L Brooks and Professor James Newman
- > Interactive workshops using technology and exploring various games
- > A ‘Gaming Hackathon’ where participants have the opportunity to work together to create a game in just two days
- > An exhibition demonstrating applications of games for health and education and assistive technologies
- > An interactive evening street game activity
ITAG will consist of 4 strands:
- Academic conference: We have a particular focus on the use of gaming hardware and software to implement accessible solutions, interaction design using new input/output devices and the increasing impact of ubiquitous computing on our everyday well-being. We especially want to bring together practitioners with technical experts, for their mutual benefit; you don’t have to be a technical whizz kid to benefit from this conference! The conference provides an excellent opportunity to showcase practice and to mainstream research ideas and outcomes. It introduces a wider audience to key findings and products from research and illustrates how practice feeds back into and informs research. The conference also creates a forum for two-way communication between the academic and practitioner communities.
- Practical workshops: every afternoon, parallel workshops will be organised addressing following topics: interactive street gaming using mobile gaming applications, robotics in a gaming environment, mobile gaming, immersive gaming and rehabilitation gaming. These workshops will involve the participants in exploring the various games, and creating an interactive experience with the originators/developers.
- Gaming hackathon: several teams consisting of developers, designers and special education trainers will compete with each other to use various technologies (Android based games, Flash Games, Games Mods, XNA) and create an educational game in just 2 days. The winner will take home a £250 prize award.
- Exhibition: An exhibition space will be available for demonstrations and posters, and will be embedded in the conference and workshops area.
For further information, please visit our website, or contact .
Book your place now.